Entries Tagged as 'iOS'

Project LRSS2: Defender

LRSS2: Defender is the working name of my iOS game. This is the first entry in the development journal.

I will post screenshots etc. of what I have already got shortly.

Tonight I updated the version of PVRShell I was using to the 2.8 release. Tricky part was merging in my touch handling code – I deal with 11 touches, the POWERVR SDK only does 1. Sadly, I can’t see an easy way of feeding this back right now as I have to hackily include the PVRTools in the PVRShell to achieve this at the moment. It’s probably not that hard, mind.

I’ll probably update the PVRTools that I’m using soon as well – although I’ll have to merge in more improvements there, I suspect.